Version 2.3: Difference between revisions

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→‎Out-of-bounds indexing: Clarify entcolours.png example by moving word order around
m (→‎Out-of-bounds indexing: Clarify text() command limit)
m (→‎Out-of-bounds indexing: Clarify entcolours.png example by moving word order around)
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* Drawing an <code>entcolours.png</code> tile less than 0 or greater than 719.
* Drawing an <code>entcolours.png</code> tile less than 0 or greater than 719.
** This can be done by placing a checkpoint on a disappearing platform right above some spikes, then spawning on the checkpoint and keeping dying on the spikes, and letting the tile in the platform increment until the game crashes, which can take several minutes or half a minute depending on which tileset and tilecol your room is.
** This can be done by placing a checkpoint on a disappearing platform right above some spikes, then spawning on the checkpoint and keeping dying on the spikes, and letting the tile in the platform increment until the game crashes, which can take several minutes or half a minute depending on which tileset and tilecol your room is.
** It can also be done by going to any room in Outside Dimension VVVVVV in a custom level that has conveyors.
** It can also be done by going to any room that has conveyors in Outside Dimension VVVVVV in a custom level.
* Drawing a sprite with a sprite number less than 0 or greater than 191.
* Drawing a sprite with a sprite number less than 0 or greater than 191.
* Loading ''any'' custom level file (because the XML buffer is not null-terminated).
* Loading ''any'' custom level file (because the XML buffer is not null-terminated).

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