List of flags
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This page documents what every flag does in VVVVVV's campaign.
ID | Description | Notes |
---|---|---|
0 | Unused | |
1 | Simple no-repeat flag for gamestate 20 | |
2 | Simple no-repeat flag for gamestate 21 | |
3 | Simple no-repeat flag for gamestate 22 | |
4 | Simple no-repeat flag for gamestate 30, and unused 100 | |
5 | The player heard Violet's transmission in Comms Relay | |
6 | Simple no-repeat flag for gamestate 31 | |
7 | SS1 Completion status | |
8 | Vermilion's rescue status | |
9 | Victoria's rescue status | |
10 | Vitellary's rescue status | |
11 | Verdigris's rescue status | |
12 | Violet conversation control | |
13 | Simple no-repeat flag for gamestate 8 | |
14 | Violet conversation control | |
15 | Violet conversation control with rescued Victoria | |
16 | Violet conversation control with rescued Vermilion | |
17 | Violet conversation control with rescued Verdigris | |
18 | Violet conversation control with rescued Vitellary | |
19 | Intermission 1 visited status | |
20 | Intermission 2 visited status | |
21 | Violet conversation control about intermissions | |
22 | Violet conversation control about intermissions | |
23 | Vitellary conversation control | |
24 | Vitellary conversation control with rescued Victoria | |
25 | Vitellary conversation control with rescued Vermilion | |
26 | Vitellary conversation control with rescued Verdigris | |
27 | Vitellary conversation control with rescued Vitellary | For some reason Vitellary checks his own rescued status... is this a bug? |
28 | Vitellary conversation control | |
29 | Vitellary conversation control | |
30 | Vitellary conversation control | |
31 | Vitellary conversation control | |
32 | Took Vitellary in an intermission | |
33 | Took Victoria in an intermission | |
34 | Took Verdigris in an intermission | |
35 | Took Vermilion in an intermission | |
36 | Victoria conversation control with rescued Victoria | For some reason Victoria checks her own rescued status... is this a bug? |
37 | Victoria conversation control with rescued Vitellary | |
38 | Victoria conversation control with rescued Vermilion | |
39 | Victoria conversation control with rescued Verdigris | |
40 | Victoria conversation control | |
41 | Victoria conversation control, first conversation about trinkets | Vitellary sets this when giving you trinket information |
42 | Victoria conversation control, second conversation about trinkets | Vitellary sets this when giving you trinket information |
43 | Victoria conversation control, third conversation about trinkets | Vitellary sets this when giving you trinket information |
44 | Unused | |
45 | Vermilion conversation control with rescued Victoria | |
46 | Vermilion conversation control with rescued Verdigris | |
47 | Vermilion conversation control with rescued Vitellary | |
48 | Vermilion conversation control with rescued Victoria | |
49 | Vermilion conversation control with rescued Verdigris | |
50 | Vermilion conversation control with rescued Vitellary | |
51 | Vermilion conversation control | |
52 | Vermilion conversation control | |
53 | Verdigris conversation control | |
54 | Verdigris conversation control with rescued Vitellary | |
55 | Verdigris conversation control with rescued Vermilion | |
56 | Verdigris conversation control with rescued Victoria | |
57 | Verdigris conversation control | |
58 | Verdigris conversation control | |
59 | Something to do with intermission 2...? | TODO |
60 | Simple no-repeat flag for gamestate 41 | |
61 | Simple no-repeat flag for gamestate 12 | |
62 | Simple no-repeat flag for gamestate 42 | |
63 | Simple no-repeat flag for gamestate 43 | |
64 | Simple no-repeat flag for gamestate 44 | |
65 | Simple no-repeat flag for gamestate 45 | |
66 | Simple no-repeat flag for gamestate 46 | |
67 | Game complete status | Unlocks SHIP option in main menu |
68 | Simple no-repeat flag for spawning trigger 68 in Quicksand | Doesn't happen if skip cutscenes is on |
69 | Simple no-repeat flag for gamestate 47 | |
70 | Simple no-repeat flag for gamestate 48 | |
71 | Simple no-repeat flag for gamestate 49 | Flag 49 is only either checked in commented out code, or an unused gamestate that code uses |
72 | [2.3 and below: Past finalstretch] [2.4 and later: Synced to finalstretch ] |
|
73 | Flip mode disabled at some point | Used to invalidate the flip mode trophy. |
74–99 | Unused |