Arbitrary Entity Manipulation
Arbitrary Entity Manipulation is an exploit present in all versions of VVVVVV where it is possible to use commands normally reserved for crewmates on any entity in the room, given their indice in the vector of entities (
obj.entities). This includes every object in the game except for room text, script boxes, activity zones, spike hitboxes, and one-way hitboxes.
Arbitrary Entity Manipulation was discovered by Info Teddy at 4 a.m. on 9 September 2020 when she was reading VVVVVV source code.
To use Arbitrary Entity Manipulation, you must first set an internal variable to the indice of the entity you want to target, then you must call a crewmate-modifying command with an invalid crewmate identifier.
(TODO: Expand on this)
These are the list of script commands that are usable in this exploit.
changecolour(), you can change the color of any entity in the room to red, yellow, green, cyan, blue, pink, or teleporter. This will have no effect if the targeted entity doesn't use its
colour attribute, which includes entities like gravity/warp lines, platforms, and conveyors.
changetile(), you can change the sprite of any entity in the room to any arbitrary sprite. You can, for example, make upside-down terminals, or retexture platforms and conveyors to use some other row from
entcolours.png, or use the hourglass and fish enemy types. Technically you can also change entities' sprites with
changegravity(), but those change the sprite to fixed values, and in the case of
changegravity(), only increments an entity's sprite by 12.
changeai() and passing in any number for the second argument, you can set the
state attribute of any entity to that number, which may or may not do interesting things. Furthermore, you can set the
para attribute of any entity, by passing
16 for the second argument and passing the number you want to set
para to for the third argument. Entities use
para in different ways, most notably coins, trinkets, and rescuable crewmates use it to store their ID. This will set
state to 16, obviously, but you can always set the
state back afterwards with another
changeai() if that is unwanted.
flipgravity(), you can set the
rule of any entity to 7, which will convert them to a pseudo-crewmate that is neither the entity they were originally or an actual crewmate. This might have some interesting uses, given the right entity.
changedir() and face()
face() can be used to change the
dir attribute of entities, which isn't really useful because that attribute is only used by crewmates and the player.