Version history of VVVVVV

This page details the version history of VVVVVV.

1.0
Released on 11 January 2010. This is the first version of VVVVVV to be released publicly. It was built in Adobe Flash.

1.1
Released on 2 February 2010

New features

 * You can quickly restart the time trials by pressing ENTER.
 * Now supports more flexible graphic options, which may help improve performance on some machines.
 * The game now starts in a window by default, which makes it easier to run on Linux through Wine.
 * A number of small bug fixes.

Bug fixes

 * Fixed warping back to ship from tower bug.
 * Quick saving in the tower now defaults to the correct camera position.
 * Mac version now remembers fullscreen settings properly.
 * Fixed trying to quit during the Gravitron bug.
 * Fixed 21st Trinket bug.
 * Room death counts reset properly on game restarts.
 * Mouse now hidden in fullscreen mode.
 * Fixed animation glitch in No Death Mode game over screen.
 * Fixed opening cutscene repeat problem in No Death Mode.
 * No Death Mode no longer overwrites your telesave.
 * Scripts are now reset when restarting the game.
 * Final level room names now reset properly.
 * Fixed Prize for the Reckless platform glitch.
 * It's no longer possible to warp back to the ship during the "game complete" screen.
 * Room names in menu bar now report correctly for final level "glitch" and "change" rooms.
 * Invincibility toggle is now remembered when you quit; fixes exploit.
 * Viridian will now be sad if they've missed the par time on a time trial.

1.2
Released on 2 February 2010
 * Fixes a bug introduced by 1.1, where finishing a time trial would instead restart the time trial, as if the user pressed Enter at the end

2.0
This is the C++ port of VVVVVV, created by developer Simon Roth. This allowed for the game to be ported to various platforms including Linux, Nintendo 3DS and Pandora.

2.1
This was an intermediate development version of VVVVVV, which was never officially released except for some betas published on the Distractionware forums, the latest (and easily most used) of which on 4 October 2011.

New features

 * Game pad support
 * Seven new player levels added to the game:
 * "The Tower of Power" by Ruari O'Sullivan
 * "Vertex Vortex" by Matt Thorson
 * "Dimension 333333" by Sendy
 * "Victuals" by Noyb
 * "Seasons" by Michael Brough
 * "Soul Searching" by Matthew Rodriguez
 * "Quantum Tunnel" by Matthew Rodriguez
 * New Direct mode in editor allows you to manually set each tile (press F10 to toggle it in a room, Ctrl+Arrows change tile, Middle Click for dropper)
 * Added speaker command to change textbox colour and position in player levels
 * Player levels now have minimaps
 * Player levels which have been previously completed are now marked with a star
 * Save and Load map controls added to editor menu
 * Editor now asks if you'd like to save before exiting
 * Changed Shift behavior in menus (Now a menu toggle like the space menu, not a modifier)
 * Roomname disappears in the editor when the mouse cursor is at the bottom of the screen
 * Added new scripting command to show/hide the map - "map(on/off)" (on by default)
 * "happy" and "sad" commands can now change the mood of any character
 * Added "squeak" command, which turns crewmate squeaking on/off, or makes a crewmate squeak
 * Say and Reply commands now support much longer scripts
 * GPU acceleration enabled.
 * Large performance gains for high res screens.
 * Steam overlay enabled.

Bug fixes

 * Stuttering for some windows users fixed
 * Performance massively optimised
 * Editor crashes fixed
 * Multiple flip mode text fixes
 * Flip mode is disabled in the editor
 * Alt-tab is more usable
 * Mouse hiding is more intuitive.
 * Resolution settings are now properly saved.
 * Extra key bindings added.
 * Time trial ranks are now being saved properly
 * Fixed one pixel offset in vertical gravity lines
 * Entities are now coloured according to tileset while in the editor
 * Game now remembers slowdown settings
 * Resolution settings are now applied before preloader
 * R to restart from the last checkpoint now only works in player levels (as it should)
 * Time trial music fades back on reset
 * Changing tileset colour and enemy types in editor display info properly
 * Quitting during a cutscene will reset cutscene bars
 * Typing stuff in the editor no longer mutes music
 * Resolution settings are now being saved properly
 * Quicksaves now work in scrolling tower levels
 * WASD controls work in game
 * Flip mode is disabled in the editor
 * Alt-tab is more usable
 * Mouse hiding is more intuitive.
 * Many more fixes.

2.2
This version was primarily developed by Ethan Lee. It upgraded to SDL2 and added partial controller support.

2.3
The first post-source code release version of VVVVVV, this implemented various fixes and additions by contributors on GitHub.