Translations:List of createentity entries/108/en


 * meta1: The raw color ID.
 * meta2: The mood. If 0, then they will always be happy. If 1, then they will always be sad. But if 2, then they will be sad only if the color is 16 (Victoria's color), otherwise happy. If neither 0, nor 1, nor 2, then they will be sad.
 * p1: The AI state. This should always be 0; anything nonzero results in them refusing to follow the player.
 * p2: Their direction. If 1, they will face right instead of left. But if p1 is 17, this will always be 1.